Defenders of Oasis




  • Produttore: SEGA
  • Anno: 1992
  • Genere: Adventure (RPG)
  • N. max di giocatori: 1
  • N. di livelli: 5
  • Difficoltà: bassa
  • Ricomincia da capo una volta finito: no
  • Savestate: sì (Meka 0.80alpha)
  • Note:MEMORY EDITOR (indirizzi validi per entrambe le versioni del gioco):
    DB78-DB79 = Dinars
    DB7F = Inventory Start Offset
    (2 bytes: 1st byte = item type; 2nd byte = quantity)
    10h = Sabres
    1Dh = Cloacks
    32h = Herbs
    33h = Holy Herbs
    34h = Snake Acts
    35h = Worm Acts
    36h = Barrels
    37h = Talisman
    2Bh = Hemps
    2Ch = Silks
    2Dh = Platings
    2Eh = Gildings

    DA5A = Prince Power Points
    DA5B = Prince Speed Points
    DA5C = Prince Stamina Points
    DA5D = Prince Will Points
    DA66 = Prince Experience Level
    DA67-DA69 = Prince Experience Points
    DC01 = Prince Health
    DC0F = Prince Poison Status (00 = non-poisoned; different from 00 = poisoned)

    DA6A = Genie Power Points
    DA6B = Genie Speed Points
    DA6C = Genie Stamina Points
    DA6D = Genie Will Points
    DC11 = Geniee Health

    DA7A = Saleem Power Points
    DA7B = Saleem Speed Points
    DA7C = Saleem Stamina Points
    DA7D = Saleem Will Points
    DC21 = Saleem Health

    DA8A = Agmar Power Points
    DA8B = Agmar Speed Points
    DA8C = Agmar Stamina Points
    DA8D = Agmar Will Points
    DC31 = Agmar Healthxxx

    D810-D811 = X character map position
    D812-D813 = Y character map position

    DC41-DC42 = Enemy 1 Health
    DC51-DC52 = Enemy 2 Health
    DC61-DC62 = Enemy 3 Health [Quaglia]
  • Finale & savestate forniti da: Quaglia

Il boss e la sequenza finale

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