Defenders of Oasis
- Produttore: SEGA
- Anno: 1992
- Genere: Adventure (RPG)
- N. max di giocatori: 1
- N. di livelli: 5
- Difficoltà: bassa
- Ricomincia da capo una volta finito: no
- Savestate: sì (Meka 0.80alpha)
- Note:MEMORY EDITOR (indirizzi validi per entrambe le versioni del gioco):
DB78-DB79 = Dinars
DB7F = Inventory Start Offset
(2 bytes: 1st byte = item type; 2nd byte = quantity)
10h = Sabres
1Dh = Cloacks
32h = Herbs
33h = Holy Herbs
34h = Snake Acts
35h = Worm Acts
36h = Barrels
37h = Talisman
2Bh = Hemps
2Ch = Silks
2Dh = Platings
2Eh = Gildings
DA5A = Prince Power Points
DA5B = Prince Speed Points
DA5C = Prince Stamina Points
DA5D = Prince Will Points
DA66 = Prince Experience Level
DA67-DA69 = Prince Experience Points
DC01 = Prince Health
DC0F = Prince Poison Status (00 = non-poisoned; different from 00 = poisoned)
DA6A = Genie Power Points
DA6B = Genie Speed Points
DA6C = Genie Stamina Points
DA6D = Genie Will Points
DC11 = Geniee Health
DA7A = Saleem Power Points
DA7B = Saleem Speed Points
DA7C = Saleem Stamina Points
DA7D = Saleem Will Points
DC21 = Saleem Health
DA8A = Agmar Power Points
DA8B = Agmar Speed Points
DA8C = Agmar Stamina Points
DA8D = Agmar Will Points
DC31 = Agmar Healthxxx
D810-D811 = X character map position
D812-D813 = Y character map position
DC41-DC42 = Enemy 1 Health
DC51-DC52 = Enemy 2 Health
DC61-DC62 = Enemy 3 Health [Quaglia]
- Finale & savestate forniti da: Quaglia
Il boss e la sequenza finale
© 2015 GamEnd Team.
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